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Final Fantasy 14 - Abilities

Final Fantasy 14 Abilities

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Name Rank Class Description
Spirit Dart 1 Conjurer Launch an elemental missile attack. Damage type varies with equipped arm.
Stone 1 Conjurer Deals earth damage to enemies within area of effect.
Stone Throw 1 All Throw a rock at an enemy.
Synthesize 1 All Synthesize items.
Thaliak's Ward 1 Fisher Temporarily increases your chance to obtain water crystals
Throw 1 All Hurl your throwing weapon at an enemy.
Thunder 1 Conjurer Deals lightning damage to enemies within area of effect
Tranquility 1 Conjurer Suppress your senses and reflect inward, recovering MP.
Truth Of Mountains 1 Miner Increases the accuracy of your aim while gathering.
Truth Of Seas 1 Fisher Increases your chance of obtaining crystals.
Use Item 1 All Use an item.
Wait 1 All Wait for a strike on your line.
Water 1 Conjurer Deals water damage to enemies within area of effect.
Aegis Boon 10 All Recover behind the safety of your shield, increasing defense against frontal attacks and converting blocked damage into HP.
Blinding Speed 10 Armourer Temporarily increases rate of success for rapid syntheses. Most effective for mass production.
Damnation 10 Thaumaturge Haunt an enemy with visions of the hells, dealing umbral damage. Grants the caster MP in proportion to the damage dealt.
Defender 10 Marauder Tighten your guard, increasing defense and reducing attack power. Increases enmity generation while under the effect of Steadfast.
Dowse II 10 Fisher Survey the landscape to discern the number and direction of schools of fish grade 2 and below in the area. Increases movement speed when far.
Epiphany 10 Goldsmith Increases chances for improved craftsmanship of next synthesis. Most effective for parts.
Field Mastery 10 Botanist Increases your chance to hit items aimed for while gathering.
Fulfillment 10 Leatherworker Temporarily increases rate of success. Most effective for materials.
Harmonize 10 Culinarian Reduces risk. Most effective for finished items.
Maker's Muse 10 Blacksmith Temporarily increases rate of success for standard syntheses. Most effective for mass production.
Masterpiece 10 Weaver Temporarily increases rate of success for bold syntheses. Most effective for mass production.
Preserve 10 Alchemist Temporarily maintains favorable synthesis conditions. Most effective for finished items.
Profundity 10 Conjurer Enunciate and project, increasing the magic potency of your next cast. Lengthens cast and recast times.
Prospect II 10 Miner Survey the landscape to discern the number and direction of grade 2 mineral deposits in the area. Increases movement speed when far.
Provoke 10 Gladiator Gesture threateningly, increasing enmity and temporarily focusing the target's attacks on you.
Punishing Barbs 10 Thaumaturge Channel your pain to an enemy, redirecting a portion of damage dealt to you back to its source.
Quelling Strike 10 Archer Stifle the noise made by your weapon, reducing the enmity generated by your next attack.
Radiance 10 Conjurer Sear an enemy with celestial brilliance, dealing astral damage. Grants the caster MP in proportion to damage dealt.
Sharp Vision 10 Miner Increases your chance to hit items aimed for while gathering.
Speed Surge 10 Lancer Wield your weapon deftly, increasing stamina regeneration. Hitting the target inflicts an enfeebling status which grants attacking party members the ability to absorb HP.
Taunt 10 Pugilist Whistle jeeringly, increasing enmity and temporarily focusing the target's attacks on you.
Tender Touch 10 Carpenter Temporarily reduces loss of durability. Most effective for parts.
Triangulate II 10 Botanist Survey the landscape to discern the number and direction of grade 1 mature trees in the area. Increases movement speed when far.
Veteran Trade 10 Fisher Increases your chance to hit items aimed for while gathering.
Bio 12 Thaumaturge Deals umbral damage over time and reduces the attack power of enemies within area of effect.
Burn 12 Conjurer Deals fire damage over time to and reduces fire magic defense of enemies within area of effect.
Choke 12 Conjurer Deals wind damage over time to and reduces wind magic defense of enemies within area of effect.
Dia 12 Thaumaturge Deals astral damage over time and reduces the defense of enemies within area of effect.
Doomspike 12 Lancer Stab with great force, dealing piercing damage to the target and all enemies in-between.
Drown 12 Conjurer Deals water damage over time to and reduces water magic defense of enemies within area of effect.
Featherfoot 12 Pugilist Tread lightly, increasing evasion. Effect fades after evading an attack.
Foresight 12 Marauder Anticipate an enemy's actions, increasing your chance to parry. Ends after parrying an attack.
Frost 12 Conjurer Deals ice damage over time to and reduces ice magic defense of enemies within area of effect.
Rasp 12 Conjurer Deals earth damage over time to and reduces earth magic defense of enemies within area of effect.
Scouring Strike 12 Archer Deliver a debilitating attack, dealing projectile damage and removing an enhancement effect from the target.
Shock 12 Conjurer Deals lightning damage over time to and reduces lightning magic defense of enemies within area of effect.
Spinstroke 12 Gladiator Feint and then strike, dealing slashing damage to the target. Increases attack power when the target is not engaging you.

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