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Final Fantasy 14 - Abilities

Final Fantasy 14 Abilities

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Name Rank Class Description
Dark Seal 14 Thaumaturge Focus your mental energies, increasing the magic accuracy of your next cast.
Fracture 14 Marauder Deliver a devastating blow, dealing blunt damage and rendering the target incapable of using weaponskills. Can only be executed following a parry.
Hawk's Eye 14 Archer Your eyes gain hawk-like precision, increasing the accuracy of your next attack.
Invigorate 14 Lancer Channel your physical energies, increasing TP generation.
Jarring Strike 14 Pugilist Strike at an enemy's joints, dealing blunt damage and stunning the target. Increases enmity. Can only be executed after evading an attack.
Shield Bash 14 All Slam an enemy with your shield, dealing blunt damage. May interrupt casts and temporarily render the target unable to cast again for several seconds.
Soughspeak 14 Conjurer Speak in a whisper, reducing magic potency and rate of enmity generation
Still Precision 14 Gladiator Steady yourself, increasing accuracy and reducing evasion.
Hasty Hand 15 All Advances synthesis progress. Most effective for parts
Sweat Of Brow 15 Botanist Increases the amount of skill points you receive while gathering.
Way Of Plenty 15 Fisher Increases the remainder of a gathering location.
Arrow Helix 16 Archer Loose arrows in all directions, dealing projectile damage to enemies a certain distance from you.
Blindside 16 Pugilist Flank an enemy, increasing the power of your next attack from behind.
Brutal Swing 16 Marauder Strike with the flat of your weapon, dealing blunt damage. Deals damage to enemies in a cone before you while under the effect of Steadfast.
Howling Vortex 16 Gladiator Sound a haunting howl with your weapon, dealing slashing damage and temporarily lengthening the target's cast times.
Leg Sweep 16 Lancer Strike low, dealing blunt damage and stunning enemies in a cone before you. Does not affect flying targets.
Protect 16 Conjurer Enhances the defense of allies within area of effect.
Shell 16 Conjurer Enhances the magic defense of allies within area of effect.
Stygian Spikes 16 Thaumaturge Armors party members within area of effect with umbral spikes, granting the ability to absorb MP from attacking enemies.
Absorb ACC 18 Thaumaturge Transfers a portion of the target's accuracy to you.
Absorb ATK 18 Thaumaturge Transfers a portion of the target's attack power to you.
Absorb DEF 18 Thaumaturge Transfers a portion of the target's defense to you.
Absorb EVA 18 Thaumaturge Transfers a portion of the target's evasion to you.
Arbor Call III 18 Botanist Survey the landscape to locate grade 3 mature trees.
Comrade In Arms 18 Lancer Bolster morale, inflicting the target with an enfeebling effect which grants attacking party members enhanced TP generation.
Disorient 18 Marauder Flick dust, sand, or soil at an enemy, reducing the target's evasion and increasing enmity. Effect may stack up to three times.
Gulleye III 18 Fisher Survey the landscape to locate grade 3 schools of fish.
Lay Of The Land III 18 Miner Survey the landscape to locate grade 3 mineral deposits.
Obsess 18 Gladiator Focus on a single enemy, increasing defense against the target while reducing defense against all other targets.
Scavenge 18 Archer Gather a stray arrow for your next attack. Can only be executed when no arrows are equipped.
Spiritbind 18 Conjurer Channel the elements, binding yourself and reducing MP consumption by half.
Victimize 18 Pugilist Exploit an enemy's weaknesses, dealing piercing damage and increasing your critical hit rate for each enfeebling effect on the target.
Blood Rite 2 Thaumaturge Spill your own blood in a sacrificial rite, enhancing magic potency.
Concussive Blow 2 Pugilist Beat an enemy about the head and face, dealing blunt damage and reducing the target's accuracy. Effect may stack up to three times.
Puncture 2 Archer Apply full force to your attack, dealing projectile damage to the target and all enemies in-between.
Red Lotus 2 Gladiator Invoke the power of flame and strike, dealing fire damage.
Skewer 2 Lancer Run your enemies through, dealing piercing damage to the target and all enemies between. Increases attack power in proportion to the number of enemies affected.
Stoneskin 2 Conjurer Hardens the skin of allies within area of effect, absorbing a certain amount of damage.
Stoneskin II 2 Conjurer Hardens the skin of allies within area of effect, absorbing a certain amount of damage.
Trance Chant 2 Conjurer Intensify your next cast, preventing it from being interrupted.
Trunksplitter 2 Marauder Deliver a fierce upward swing, dealing slashing damage. Increases attack power against seedkin.
Wrist Flick 2 All Throw with great velocity, causing your next attack to stun the target.
Asceticism 20 All Converts an attribute point allocation of Vitality +5 into Piety +5.
Brand Of Earth 20 Armourer Temporarily improves stability of harnessed earth elements.
Brand Of Fire 20 Blacksmith Temporarily improves stability of harnessed fire elements.
Brand Of Ice 20 Goldsmith Temporarily improves stability of harnessed ice elements.
Brand Of Lightning 20 Leatherworker Temporarily improves stability of harnessed lightning elements.
Brand Of Water 20 Culinarian Temporarily improves stability of harnessed water elements.
Brand Of Wind 20 Weaver Temporarily improves stability of harnessed wind elements.
Complete Control 20 All Converts an attribute point allocation of Mind +5 into Dexterity +5.

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