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Final Fantasy 14 - Abilities

Final Fantasy 14 Abilities

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Name Rank Class Description
Creative Urge 20 Alchemist Increases rate of success of next synthesis. Most effective for enhanced items.
Cure II 20 Conjurer Restores HP of allies within area of effect.
Dowse III 20 Fisher Survey the landscape to discern the number and direction of schools of fish grade 3 and below in the area. Increases movement speed when far.
Driven By Faith 20 All Converts an attribute point allocation of Piety +5 into Vitality +5.
Elemental Shroud 20 Conjurer Launch an elemental attack, dealing damage to the target and nearby enemies. Damage type varies with equipped arm.
Enduring March 20 Marauder Take strong and sure steps, enabling movement at a reduced speed while bound. Also maintains Steadfast effect while moving.
Feint 20 Lancer Stab with precision and timing, ensuring a successful attack and dealing piercing damage. Can only be executed after one of your attacks is dodged or misses.
Heavy Slash 20 Gladiator Attack with your sword, dealing slashing damage and increasing enmity.
Heavy Swing 20 Marauder Attack with your axe, dealing slashing damage.
Improvise 20 Carpenter Temporarily reduces the effects of destabilizing elements. Most effective for parts.
Mind Over Matter 20 All Converts an attribute point allocation of Dexterity +5 into Mind +5.
Multishot 20 Archer Nock an additional arrow for your next attack, up to a maximum of 3.
Onion Cut 20 Gladiator Feign weakness and then attack, dealing slashing damage.
Outmaneuver 20 All Strategize for survival, increasing defense against frontal attacks and increasing TP generated by blocks.
Piercei 20 Lancer Attack with your polearm, dealing piercing damage to the target and all enemies between.
Presence Of Mind 20 Pugilist Spiritually enhance your powers of perception, increasing evasion against non-frontal attacks.
Prospect III 20 Miner Survey the landscape to discern the number and direction of grade 3 mineral deposits in the area. Increases movement speed when far.
Pummel 20 Pugilist Attack with your hand-to-hand weapon, dealing blunt damage and increasing TP.
Quick Nock 20 Archer Nock and release repeatedly with blinding speed, dealing projectile damage to enemies in a cone before you.
Sacrifice II 20 Thaumaturge eals a portion of HP and additional HP over time to party members within area of effect.
Silhouette 20 Thaumaturge Launch a shadowy attack, dealing damage to the target and decreasing enmity. Damage type varies with equipped arm.
Siphon MP 20 Thaumaturge Transfers a portion of the target's MP to you.
Triangulate III 20 Botanist Survey the landscape to discern the number and direction of grade 3 mature trees in the area. Increases movement speed when far.
Concussive Blow II 22 Pugilist Beat an enemy about the head and face, dealing blunt damage and reducing the target's accuracy. Effect may stack up to three times.
Cover 22 Gladiator Come to the aid of another, positioning yourself between the target and an enemy to redirect damage to yourself instead.
Initiation 22 Thaumaturge Bestow your strengths on another, granting up to four enhancing statuses to an ally.
Iron Tempest 22 Marauder Spin your axe with storm-like fury, dealing wind damage to nearby enemies.
Life Surge 22 Lancer Make sport of an enemy, granting yourself an enhancing status which grants the ability to absorb HP. While active, successful attacks reduce the target's evasion.
Purge 22 Conjurer Alter a being's very essence, rendering the target's elemental alignment neutral.
Quickstride 22 Archer Quicken your stride, increasing movement speed.
Aero II 24 Conjurer Deals wind damage to enemies within area of effect.
Aura Pulse 24 Pugilist Emit a burst of energy, dealing blunt damage to nearby enemies. Attack power increased against flying targets.
Banish II 24 Thaumaturge Deals astral damage to and reduces astral magic defense of enemies within area of effect.
Blizzard II 24 Conjurer Deals ice damage to enemies within area of effect
Fire II 24 Conjurer Deals fire damage to enemies within area of effect.
Luminous Spire 24 Gladiator Imbue your blade with brilliance, dealing astral damage and reducing the target's magic defense. Blinds other nearby enemies.
Scourge II 24 Thaumaturge Deals umbral damage to and reduces umbral magic defense of enemies within area of effect
Shrieker 24 Archer Loose a shrilling arrow, dealing projectile damage.
Skewer II 24 Lancer Run your enemies through, dealing piercing damage to the target and all enemies between. Increases attack power in proportion to the number of enemies affected.
Stone II 24 Conjurer Deals earth damage to enemies within area of effect.
Thunder II 24 Conjurer Deals lightning damage to enemies within area of effect
Trunksplitter II 24 Marauder Deliver a fierce upward swing, dealing slashing damage. Increases attack power against seedkin.
Water II 24 Conjurer Deals water damage to enemies within area of effect.
Cadence 26 Gladiator Control the pace of combat, increasing the power of your next attack while in Battle Regimen mode.
Chameleon 26 Archer Blend in with your surroundings, reducing enmity.
Discerning Eye 26 Pugilist Observe an enemy's attack patterns, increasing your attack power in proportion to the amount of damage you sustain.
Drain 26 Thaumaturge Transfers a portion of HP from enemies within area of effect to you.
Keen Flurry 26 Lancer Use the power of positive thinking, increasing accuracy while in Battle Regimen mode.
Murderous Intent 26 Marauder Throw yourself into your attacks, increasing critical hit rate and reducing TP generation.
Resonance 26 Conjurer Alter your tone, increasing the range and reducing the area of effect of conjury spells.

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