the definitive final fantasy 14 resource
Links:

Final Fantasy 14 - Abilities

Final Fantasy 14 Abilities

Filter
Can't find an ability? Add it to the database

Add Ability

Ability submitted and awaiting approval






Page: 1 2 3 4 5 6 7 8 9

Name Rank Class Description
Self-Preservation 30 Gladiator Increases the length of your guard ability by 50%.
Soulkin Eluder 30 Blacksmith Temporarily avoid enemy encounters. Effective only against soulkin.
Spoken Eluder 30 Armourer Temporarily avoid enemy encounters. Effective only against spoken.
Triangulate IV 30 Botanist Survey the landscape to discern the number and direction of grade 4 mature trees in the area. Increases movement speed when far.
Trifurcate 30 Archer Seek to inflict massive damage, nocking up to a maximum of three arrows.
Vilekin Eluder 30 Culinarian Temporarily avoid enemy encounters. Effective only against vilekin.
Voidsent Eluder 30 Goldsmith Temporarily avoid enemy encounters. Effective only against voidsent.
War Drum 30 All Create a clamor, increasing enmity.
Warmonger 30 Marauder Put on a threatening display, increasing enmity generation and drawing the attacks of the target and nearby enemies.
Wavekin Eluder 30 Fisher Temporarily avoid enemy encounters. Effective only against wavekin.
Will To Power 30 All Converts an attribute point allocation of Intelligence +5 into Strength +5.
.Mass Fear 32 Thaumaturge Causes enemies within area of effect to flee in terror.
Brandish II 32 Marauder Swing your weapon in a sweeping motion, dealing slashing damage to nearby enemies.
Circle Slash II 32 Gladiator Spin your weapon fiercely, dealing slashing damage to nearby targets.
Doomspike II 32 Lancer Stab with great force, dealing piercing damage to the target and all enemies in-between.
Haymaker II 32 Pugilist Create an opening and deliver a massive blow, dealing blunt damage. Can only be executed after evading an attack.
Shadowbind II 32 Archer Fetter an enemy's shadow, rendering the target immobile.
Siphon TP 32 Thaumaturge Transfers a portion of the target's TP to you
Sleep 32 Conjurer Induces slumber among enemies within area of effect.
Barbaric Yawp 34 Marauder Sound a booming cry, interrupting the casts of nearby enemies.
Barrage 34 Archer Get the most out of your weapon, dealing up to fourfold damage and increasing enmity.
Blood Rite II 34 Thaumaturge Spill your own blood in a sacrificial rite, enhancing magic potency.
Ferocity II 34 Lancer Trigger an adrenaline rush, increasing the power of your next attack.
Pounce 34 Pugilist Lunge at an unsuspecting enemy, dealing blunt damage. Dazes the target when executed from behind.
Profundity II 34 Conjurer Enunciate and project, increasing the magic potency of your next cast. Lengthens cast and recast times.
Rampart II 34 Goldsmith Fight to protect yourself, increasing defense and magical defense.
Assemble 35 Carpenter Advances synthesis progress. Most effective for finished items.
Bio II 35 Thaumaturge Deals umbral damage over time and reduces the attack power of enemies within area of effect.
Bold Endeavor 35 Leatherworker Increases rate of success of next synthesis. Most effective for decorations.
Grand Design 35 Weaver Advances synthesis progress. Most effective for materials.
Greater Calling 35 Blacksmith Temporarily increases rate of success. Most effective for parts.
Less Is More 35 Culinarian Reduces loss of durability for next synthesis. Most effective for materials.
Mass Production 35 Alchemist Advances synthesis progress. Most effective for mass production.
Piece By Piece 35 Armourer Advances synthesis progress. Most effective for parts.
Pride Of Labor 35 Goldsmith Advances synthesis progress. Most effective for decorations.
Burn II 36 Conjurer Deals fire damage over time to and reduces fire magic defense of enemies within area of effect.
Choke II 36 Conjurer Deals wind damage over time to and reduces wind magic defense of enemies within area of effect.
Decoy 36 Archer Deploy a decoy capable of absorbing ranged and magic attacks.
Dia II 36 Thaumaturge Deals astral damage over time and reduces the defense of enemies within area of effect.
Diversion 36 Lancer Create a diversion capable of absorbing close-range attacks.
Drown II 36 Conjurer Deals water damage over time to and reduces water magic defense of enemies within area of effect.
Frost II 36 Conjurer Deals ice damage over time to and reduces ice magic defense of enemies within area of effect.
Maim 36 Marauder Render an enemy defenseless, dealing slashing damage and exposing the target in the direction of your attack.
Rasp II 36 Conjurer Deals earth damage over time to and reduces earth magic defense of enemies within area of effect.
Second Wind II 36 Pugilist The thrill of battle exhilarates you, restoring HP.
Sentinel 36 Gladiator Thwart attacks to fluster your enemies, reducing damage dealt to you and slowing loss of enmity.
Shock II 36 Conjurer Deals lightning damage over time to and reduces lightning magic defense of enemies within area of effect.
.Reraise 38 Conjurer Revives target upon being KO'd.
.Soul Ward 38 Thaumaturge Allows target to instantaneously revive upon being KO'd.
Arbor Call V 38 Botanist Survey the landscape to locate grade 5 mature trees.

Page: 1 2 3 4 5 6 7 8 9
eXTReMe Tracker