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Final Fantasy 14 - Abilities

Final Fantasy 14 Abilities

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Name Rank Class Description
Foresight II 42 Marauder Anticipate an enemy's actions, increasing your chance to parry. Ends after parrying an attack.
Quelling Strike II 42 Archer Stifle the noise made by your weapon, reducing the enmity generated by your next attack.
Shadowsear 42 Thaumaturge Deals damage and increases your magic potency in proportion to the difference in HP between you and the target.
Shock Spikes II 42 Conjurer Armors party members within area of effect with spikes of lightning, granting the ability to stun and deal lightning damage to attacking enemies.
Spinstroke II 42 Gladiator Feint and then strike, dealing slashing damage to the target. Increases attack power when the target is not engaging you.
Stygian Spikes II 42 Thaumaturge Armors party members within area of effect with umbral spikes, granting the ability to absorb MP from attacking enemies.
Twisting Vice 42 Lancer Stab and twist, dealing piercing damage and wiping out the target's TP.
Brutal Swing II 44 Marauder Strike with the flat of your weapon, dealing blunt damage. Deals damage to enemies in a cone before you while under the effect of Steadfast.
Burst 44 Conjurer Deals massive lightning damage to enemies within area of effect.
Flare 44 Conjurer Deals massive fire damage to enemies within area of effect.
Flood 44 Conjurer Deals massive water damage to enemies within area of effect.
Follow Through 44 Pugilist Deliver an unconventional blow, dealing damage from the opposite direction.
Freeze 44 Conjurer Deals massive ice damage to enemies within area of effect.
Invigorate II 44 Lancer Channel your physical energies, increasing TP generation.
Poison II 44 Thaumaturge Poisons enemies within area of effect.
Quake 44 Conjurer Deals massive earth damage to enemies within area of effect.
Shield Bash II 44 All Slam an enemy with your shield, dealing blunt damage. May interrupt casts and temporarily render the target unable to cast again for several seconds.
Siphon MP II 44 Thaumaturge Transfers a portion of the target's MP to you.
Still Precision II 44 Gladiator Steady yourself, increasing accuracy and reducing evasion.
Tornado 44 Conjurer Deals massive wind damage to enemies within area of effect.
Wide Volley II 44 Archer Launch a wide-ranged assault, dealing projectile damage to the target and nearby enemies.
Aspect Balance 45 Alchemist Prevents element destabilization for next synthesis. Most effective for enhanced items.
Culmination 45 Weaver Increases rate of success of next synthesis. Most effective for mass production.
Recollection 45 Culinarian Temporarily increases the chances to use other abilities while synthesizing.
Blindside II 46 Pugilist Flank an enemy, increasing the power of your next attack from behind.
Dark Seal II 46 Thaumaturge Focus your mental energies, increasing the magic accuracy of your next cast.
Farshot 46 Archer Aim your bow upwards, increasing range and reducing attack power.
Line Of Fire 46 Lancer Maneuver strategically, redirecting a portion of damage dealt to you to an enemy positioned between you and the source of the damage.
Purge II 46 Conjurer Alter a being's very essence, rendering the target's elemental alignment neutral.
Storm's Path 46 Marauder Attack with a storm's fury, dealing slashing damage to nearby targets. Increases enmity.
Tempered Will 46 Gladiator Harden your resolve, increasing magic resistance and removing Bind and Heavy effects.
Arbor Call VI 48 Botanist Survey the landscape to locate grade 6 mature trees.
Bloodletter 48 Archer Snipe a vital area to cause excruciating pain, dealing projectile damage and additional damage over time. Deals further damage when the effect fades.
Comrade In Arms II 48 Lancer Bolster morale, inflicting the target with an enfeebling effect which grants attacking party members enhanced TP generation.
Cure III 48 Conjurer Restores HP of allies within area of effect.
Defender II 48 Marauder Tighten your guard, increasing defense and reducing attack power. Increases enmity generation while under the effect of Steadfast.
Drain II 48 Thaumaturge Transfers a portion of HP from enemies within area of effect to you.
Gulleye VI 48 Fisher Survey the landscape to locate grade 6 schools of fish.
Lay Of The Land VI 48 Miner Survey the landscape to locate grade 6 mineral deposits.
Obsess II 48 Gladiator Focus on a single enemy, increasing defense against the target while reducing defense against all other targets.
Protect II 48 Conjurer Enhances the defense of allies within area of effect.
Sacrifice III 48 Thaumaturge Heals a portion of HP and additional HP over time to party members within area of effect.
Shell II 48 Conjurer Enhances the magic defense of allies within area of effect.
Victimize II 48 Pugilist Exploit an enemy's weaknesses, dealing piercing damage and increasing your critical hit rate for each enfeebling effect on the target.
Earthen Favor 5 Miner Increases your chance to locate rare items while gathering.
Nature's Bounty 5 Fisher Increases your chance to locate rare items while gathering.
Riot Blade 5 Gladiator Unleash a shockwave, increasing enmity and dealing slashing damage at range. Inflicts the user with Pacification for a short time.
Stroke Of Luck 5 Botanist Increases your chance to locate rare items while gathering.
Axemanship 50 Marauder Increases your affinity with marauder-based actions by 10, up to a maximum of 100.
Bloodbath II 50 Marauder Revel in the blood of an enemy, converting a percentage of the damage dealt by your next successful attack into HP.

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