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Final Fantasy 14
- Development Team
To head up a Final Fantasy game some special people need to be chosen. To create a world big enough to house thousands of people and cater for 100's of hours of gameplay needs something extra special. Below are the core of the development team for Final Fantasy 14. As you can see they have worked on previous Final Fantasies, including some of the exceptionally classic titles.As of the 10th December 2010, a change of management was announced as part of an An Important Announcement for FINAL FANTASY XIV Fans. It is hoped that the new direction that the new management will take the game in will be more favourable to the fans, in contrast to the ill-received first iteration.

Naoki Yoshida

Shintaro Tamai
(FINAL FANTASY X, Front Mission 5)

Nobuaki Komoto
(FINAL FANTASY IX, XI)

Akihiko Matsui
(FINAL FANTASY XI)

Yoshihisa Hashimoto
(Next Gen. Game Engine Dev)

Hideyuki Kasuga
(Final Fantasy XI, FFVII: Dirge of Cerberus)

Hiroshi Takai
(FINAL FANTASY XI, The Last Remnant)

Nobuo Uematsu
(FINAL FANTASY series)

Nobuaki Komoto
(FINAL FANTASY IX, XI)

Hiromichi Tanaka
(FINAL FANTASY I, II, III, XI)

Nobuo Uematsu
(FINAL FANTASY series)

Yoshitaka Amano
(FINAL FANTASY series)
Development Team
Current Development Team
Producer/Director

Naoki Yoshida
Assistant Director

Shintaro Tamai
(FINAL FANTASY X, Front Mission 5)
Lead Game Designer

Nobuaki Komoto
(FINAL FANTASY IX, XI)
Lead Combat System Designer

Akihiko Matsui
(FINAL FANTASY XI)
Technical Advisor

Yoshihisa Hashimoto
(Next Gen. Game Engine Dev)
Lead Programmer

Hideyuki Kasuga
(Final Fantasy XI, FFVII: Dirge of Cerberus)
Senior Concept Artist
Lead Artist

Hiroshi Takai
(FINAL FANTASY XI, The Last Remnant)
Lead UI/Web Designer
Music

Nobuo Uematsu
(FINAL FANTASY series)
Old Development Team
Director

Nobuaki Komoto
(FINAL FANTASY IX, XI)
Producer

Hiromichi Tanaka
(FINAL FANTASY I, II, III, XI)
Art Director
Music

Nobuo Uematsu
(FINAL FANTASY series)
Logo Designer

Yoshitaka Amano
(FINAL FANTASY series)
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