The definitive final fantasy 14 resource


Theories

Speculation about various aspects of the newly announced Final Fantasy 14 is rife, with many suggestions and rumours being circulated around the fan base. This section of the website is where we post the most credible or interesting theories submitted by our users.

It is now possible to comment on other people’s theories which allows you to enjoy some light discussion. For more in-depth discussion please visit our Forums.

  1. Ray says:

    So this game is going to basicaly be FABLE online. Sooner or later EVERYONE is going to be a MASTER in EVERY Job and Discipline by maxing every skill out. Dumb.

    The only way they can fix this is by making it to where your skills NEVER MAX OUT, they just get stronger and stronger. Sounds ridiculous… but thats the only way to do it.

    If they are really want to make it to where “no two people have the same character”… then thats the way to do it. NO MAXING OUT SKILLS IN ANYTHING.

    This way some people would just focus on what they want to be instead of knowing that sooner or later they are going to be good in everything. PLUS, this would limit you to only WANTING ONE toon… why make another character if the one you have is good at everything allready?? hmm?

    … no maxing out.

  2. VS says:

    I think the artwork refers to two opposing factions, the evil and the good, based on the light and dark colours in the logo.

  3. Amir says:

    I played FFXI for 5years, and after playing AION for few months i decided to go back to FFXI, did not take me more than 5min before i see how cheap the game is and was. pretty dissapointing. I know that AIOn is a new and improved game but I also hope FF14 will do same and not have the same animation(running pretty gay, elvaan skinny like they sick or something, fighting animations, no cloak, not much details, all same looking but diffrent colors or very small changes)…I also hope you can solo to lvl up, that you can solo mobs at ur range like DC, VT, IT…either than always need 2-3 ppl to help you kill one mob. Rest time soo cheap. kill one mob and rest for 5min isnt really playing its wsting your time entirely..taking ships to travel)5min wait time for ship to arrive, 10 fly time…isnt really playing….its another waste when you waiting for your pt to regroup and 1-2 ppl misses the flight. I hope FF14 its more about enjoying yourself rather than wasting your time doing something. Potions that really dont do anything and cooldown its just too long for the amount of Hp or Mp you gain. I mean please there is other ways to have your clients play for years and having fun than turning the game in a waiting game and make them play for years to achieve something you can achieve in much less time and play longer for enjoyement rather than hooked on it cause you just need to achieve something. Marketing is nice but if you look at games like AION that everyone just having fun and animations, graphics game play, solo play, pve, pvp its just remarquable im pretty sure Square Enix can beat that ina blink of an eye and keeps its marketing and image greater than any other in the gaming industry! we counting on you to make us proud.

  4. bingopajamas says:

    I know this is kind of a mute point as beta has already started so some one must know already but here goes,
    In the trailer they refer to this as a land that 12 rule over and when you look at the logo design you notice 12 more primary undulations more pronounced to form a slightly off center clock, now in the article they stated that you might have better results doing certain things on certain days and times, could this maybe be a dual diagram possibly hinting towards ideal times to use certain items or weapons? further more the top half is dark and the bottom half is lighter in the logo could this maybe referring to an am or pm bonus as well?
    i suppose these points are fairly academic now as some lucky few already know hehe, but those were just my thoughts.

  5. Jason E says:

    I think its probebly a large possibility that ff14 will be doing the same thing that ff12 did. Implementing various options across all previous ff’s into 1 super giant of greatness. just how ff12 had refined aspects of things like ff tactics to wear armore gave your life and mana, the ff10 lvling system (refined to also needing to learn how to use weapons and armore as well as skills) and all sorts of things.

  6. Kitkkat says:

    I would like to know what SE is going to do with the Auction House system. I’m sure others like me on FFXI hate the fact that you can only put 7 different items on the AH at a time. If you had more you had to Bazaar it or wait days for items on AH to sell so you can but the rest up for sell. Either way your inventory space is being used up holding on to things you don’t need or want. in order to save your own inventory from this is to have a “Mule.” Which costed us an additional $1 per month. Doesn’t sound right does it.

  7. Walker says:

    looking at this “wheel” tends to make me wonder, quite possibly that at the start most of the characters are all the same for the most part and will spread out in individual ways as they progress, more like a ripple in a pond

  8. faron says:

    I think the Picture is more like a roulette wheel…. i think that they are trying to portray the fact that you can change jobs and become anything at any time as explained by the main website..

  9. Kurifu says:

    Could Chocobos be used as pack mules? You see on carrying gear in the trailer.

    • deadscarlet says:

      I also believe that if the chocobos are not steeds and it seems that you may have to be able to carry more equipment for changing jobs on the fly then you will need something like a pack mule to possibly help carry your gear and other items.

  10. JTalbain says:

    I don’t know about looking at the logo for details on the battle system, but as for the levelling system not having xp and being based on what weapons you use… doesn’t this sound a lot like Saga Frontier? It’s a Squaresoft game from back in the day on the PS1 and it was exactly as described. You would battle, and at the end of battle you may or may not get bonuses to your statistics that were based on what actions your character performed in the battle. Melee weapons made your character stronger and faster, guns made you faster and more accurate, magic made you a better caster, etc. In addition, you would gain other statistics similarly. You gained max HP by taking damage, max MP by casting spells, and max Weapon Points (or tech points or whatever) by using your weapons.

    This would satisfy their explanation completely. A melee fighter who served as a tank would be exceptionally tough and phystically strong, while a caster who stayed on the back lines would be frail, but magically potent. Essentially, the job system would still be there, people would just decide their job by play style rather than picking a vocation that denied them access to all other abilities.

  11. Adam says:

    Not sure what this points at..but if you look at the face in the front center of the logo (looks like its looking back at you)..it is a near exact match for the logo used in final fantasy 3. (http://homepage.ntlworld.com/sean.d.fowler/ffl/jpeg/ff3_logo.jpeg)

  12. squirrilywrath says:

    It could just be like Final Fantasy 9 for levelling. It says you have to use weapons to level and maybe you will have to play through the game story to unlock the weapons so you don’t spent very large amount of time killing mobs. It could be like the license system of FF12, so you play thought the story etc and get the license then the weapon or do a quest for it.

    I would much prefer this. That way its makes people stop and do quests unlike FF11 where finding a group to do em is hard because everyone is levelling, killing the same mob for hours.

  13. MrKyleOnline says:

    When looking at the logo, I think that the new “development” of characters that they have in store is definitely based on weapons. I believe that weapons will probably give you a certain skill or magic ability when equip that you can learn after training or mastering the technique over time. MAYBE armor will give you defensive techniques and weapons will give you offensive ones?

    You will probably declare a job type and then you can equip armor and weapons based on what that job allows you to (WHM > cloth + staffs, WAR > mail + swords).

    I’ve also read that the development team is looking into other FFs for insight. FF2 had a system that might be worth looking into… and the similarities are beginning to show.

  14. Riggijee says:

    From the looks of the combat in the trailer, it looks as if FFXIV is going to take on a more familiar FF-style turn-based combat system, as opposed to the more MMORPG-style “run up and auto attack and use abilities as needed” gameplay as seen in FFXI.

    Though I’m sure what was shown in the trailer was far from a finalized version of the combat system, and may have just been spiced up a bit to have a greater impact on those watching.

  15. Webmaster says:

    Square Enix have told us to look at the logo for hints on the battle system and on the logo we can see many pole-arm weapons and swords. However there are no staves or magic-orientated weapons. This may imply that everyone is a magic user in FF14 and also fits in with the Square Enix statement that they have scaled down the heavy emphasis on team play to focus on solo play too. With every individual being a magic user, players could fend for themselves without reliance on specific classes

    • ManicPanic says:

      If you look near the center of the logo though you can see two taru taru. The one near the top center [to the right of the galka in the center] holds what looks to be a staff or a wand.

      The taru taru below looks to be holding what looks like either a ring weapon (Chakram?) or possibly even an instrument like a tambourine.

      I’m guessing the weapons on the edge of the logo are the variety used to fend off and attack enemies while the support classes in the middle nuke and buff the group. The two Taru Taru in the middle could be one of the mage classes and a dancer or bard class maybe.

      • Cursingbulldog says:

        The taru you mention holding the wand actually appears to be dual-wielding axes though it is slightly difficult to tell because the body is not very distinct due to what i assume to be a robe for armor.

        I also noticed that there is one character using what seems to be a gun, the chakram on the center taru and an archer character, leading to be that there will be a multitude of different ranged weapons.

        What confuses me the most is the large armor-less character just off center of the image. You can mostly see muscle definition through the shoulders, but the area of the stomach doesn’t really fit, it just seems like the thick lines there are supposed to be something. Tattoos? Campfire? Something else? I don’t know.

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