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Final Fantasy 14 - Interviews - E3 2009 Question And Answer

E3 2009 Question and Answer

Development Team

ff14_dev_team
Hiromichi Tanaka, Nobuaki Komoto, Michael Christopher Koji Fox.

After the big news that was the release of Final Fantasy 14, people have been scrambling over themselves for more information. On the second day of E3 - 3rd June 2009, Square Enix granted some reprieve to this in the form of a question an answer session in which the development team answered a range of questions.

Use the links below to navigate the page.

  1. What are the ties of the old races to Final Fantasy XI?
  2. What happens to Final Fantasy XI now that we are moving onto FFXIV?
  3. What kind of influences from other MMOG's like World of Warcraft, have there been on Final Fantasy XIV?
  4. Is this going to be action oriented or turned based?
  5. Final Fantasy 11 has evolved a lot over the years, with the ability to play solo. Will you be carrying over features like level sync to FF14?
  6. Are there plans for a simultaneous worldwide release of the game?
  7. Will Square respond to player's feedback from FF11 users?
  8. Are there any plans to translate the game into Spanish?
  9. Are there any special elements in the MMORPG genre that you will improve with this game?
  10. When did you decide to make this installment an MMO rather than a traditional RPG? It's unusual to have another MMO as Final Fantasy XIV.
  11. Was yesterday's trailer the same quality that we'll see in the game?
  12. Is that the actual quality that you are aiming for? And are the fights many vs many rather than one vs one? Will there be changes to the battle system?
  13. What's different from Final Fantasy XI and what would you like to do in this game?
  14. Have you given any thoughts to your beta testing? Will you let Final Fantasy XI users use the programme?
  15. Is there any possibility of porting Final Fantasy XI characters to Final Fantasy XIV?
  16. If I'm new to the MMO genre, I have many options to choose from. Why whould I choose Final Fantasy XIV over these games?

Q. What are the ties of the old races to Final Fantasy XI?

Tanaka says:
"These are different races, a different world than FFXI, the name of the world is Eorzea. The reason we made them similar in Final Fantasy XI was so that players who have been playing it (XI) and liked the character can choose a similar type of race.

"An example of why we did this is like we have one actor in many movies. In one movie he's an assassin robot, in another it's a spy, but it's the same guy.

"We want you to think of it the same way".

Top

Q. What happens to Final Fantasy XI now?

Tanaka says:
"The development for Final Fantasy XIV started appearing 4 to 5 years ago. We started going into full gear for the past few years.

"This (The development of Final Fantasy XIV) has been going on at the same time as Final Fantasy XI. We still plan on continuing developments for Final Fantasy XI.

"We have a year's work planned for Final Fantasy XI still in the works. There are no times in the near future to stop development."

Top

Q. What kind of influences from other MMOG's like World of Warcraft, have there been on Final Fantasy XIV?

Hashimoto says:
"As with WoW, they're aimed at the casual user. We're aiming for the more casual users. However, we don't want to make a copy of WoW. We want to be unique."

Top

Q. Is this going to be action or turned based?

All Three say:
"We can't answer that yet."

Top

Q. Final Fantasy XI has evolved a lot over the years, with the ability to play solo like WoW. Will you be carrying over the ability of being able to play solo?

Hashimoto says:
"Yes, all of the knowledge and experience we got [from developing Final Fantasy XI], we plan on using in the development of Final Fantasy XIV.

"Final Fantasy XI was originally designed based on party battles. With Final Fantasy XIV, we'd like to have content for solo players, as well as extremely large battles for players to play together."

Top

Q. Are there plans for a simultaneous worldwide release of the game?

Tanaka says:
"Yes, we will launch worldwide, in all regions, in the same four languages we have already announced (English, Japanese, German and French).

"The servers will be worldwide and they will be cross-platform servers."

Top

Q. Will Square respond to player's feedback like they did in Final Fantasy XI to make their lives in the game easier?

Hashimoto says:
"We believe that the user's voice is very important. We want to keep getting advice. We are currently still getting advice from Final Fantasy XI users.

"We hope to get their feedback when they play Final Fantasy XIV."

Top

Q. Are there any plans to translate the game into Spanish?

Tanaka says:
"Currently we don't have a Spanish development planned, but if there is enough users that want it, we'll certainly consider it."

Top

Q. Are there any special elements in the MMORPG genre that you will improve with this game?

Hashimoto says:
"Our plan from the beginning was to make the best Final Fantasy game available with Final Fantasy XIV. That was our vision.

"We thought, 'How can we make the best Final Fantasy game?' We decided on the MMO genre. However, we are trying to implement a lot of new systems that other MMO's have not used in the past. So in that sense, it may be revolutionary."

Top

Q. When did you decide to make this installment an MMO rather than a traditional RPG? It's unusual to have another MMO as Final Fantasy XIV.

Tanaka says:
"We've been asked that question by a lot of people. It comes down to, originally, Final Fantasy XI was designed for the PS2 and it moved to Windows and then the 360. A lot of people have asked about making a port of that to the current machine. But unfortunately, with an MMO of this size, you have to be maintaining and developing new content."

Top

Q. Was yesterday's trailer the same quality that we'll see in the game?

Hashimoto says:
"Yes, there were parts that were pre-rendered, but parts were running on the in-game engine."

Top

Q. Is that the actual quality that you are aiming for? And are the fights many vs many rather than one vs one? Will there be changes to the battle system?

Tanaka says:
"Good question, but I don't know how much I can answer. There will be battles against many versus one or many vs many."

Top

Q. What's different from Final Fantasy XI and what would you like to do in this game?

Hashimoto says:
"We will have the same type of story-telling and expand on in-game systems. The player will be able to grow and develop in a natural way. It shouldn't put of a lot of weight on the player itself, and through this, we'll develop the job system into something quite different."

Tanaka follows up:
"Final Fantasy XI has gotten better. For Final Fantasy XIV, we want to make it so that if you want to play in a party, you can. If you want to solo, you can. Or if you want to play all day, you can. We will have game systems and content for all types of people."

Top

Q. Have you given any thoughts to your beta testing? Will you let Final Fantasy XI users use the programme?

Tanaka says:
"As with the actual release, we don't have a concrete beta schedule yet. All we can say is that we will have a beta and when we do have a schedule, we will give that to you."

Top

Q. Is there any possibility of porting Final Fantasy XI characters to Final Fantasy XIV?

Tanaka says:
"The game is completely different. There won't be any way to take your character from [Final Fantasy] XI and take it to Final Fantasy XIV.

"Since the character design is very similar, you can create a new character that will be like what you played in Final Fantasy XI.

"Also, Final Fantasy XIV will not be using the PlayOnline system. However, the friends list will be transferred over to the Final Fantasy XIV system."

Top

Q. If I'm new to the MMO genre, I have many options to choose from. Why would I choose Final Fantasy XIV over these games?

Komoto says:
"We believe that players will fall in love with the world we've created and the story we have to offer. That's probably our biggest thing."

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