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Final Fantasy 14 - Interviews - Famitsu Interview Hiromichi Tanaka

Famitsu Interview Hiromichi Tanaka

20th August 2009

During a very busy day at GamesCom, Famitsu managed to get an interview with producer of Final Fantasy 14 Tanaka. It's worth noting that Tanaka was playing through the version of the game available at GamesCom whilst this interview was taking place.

  1. What is Guildleve?
  2. The field is so large, though! How are you supposed to find the monster?
  3. This is pretty over talked about now, but FFXIV has great graphics.
  4. What are the command icons in the bottom bar here?
  5. Please tell us a bit more about the Action Commands.
  6. Is the command quickly carried out?
  7. So the TP accumulates based on the attacks of the character and the attacks the character receives?
  8. That attack looks familiar! *laughs*
  9. Is magic also going to be down in the command bar?
  10. How about acquired skills? Are they also going to be with the action commands?
  11. Can this action command contain large numbers of commands?
  12. So this is what you meant by a different kind of play style?
  13. What is the reason behind this kind of battle system?
  14. How about action commands like emotes?
  15. I saw in that presentation how awesome the emotes are. Can I also use them in battle?
  16. Going back to the interface topic, the resolution will be raised in the next release obviously, and would it be easier to see the information on the screen like status and chat? For example, the status of party members will be shown?
  17. Player perspective?
  18. At present how much of the game is complete?
  19. Was the main focus so far in development on combat then?
  20. Will Japan have its chance to play a demo as well?

Q. What is Guildleve?

In the land of Eorzea’s adventurous visitors can get jobs known as Guildlave. Finishing Guildleves grants rewards for the adventurers. This is often called “questing” in other MMORPG games, and typically works the same. The major difference is that you can cooperate and help other players or get other players to help you with your mission. Whether it be solo or with a group, this MMORPG is sure to be enjoyable.

In the Leve’s title, you only need to take down the pu~ku. But there is a trick to take down both the dodo and the puku.

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Q. The field is so large, though! How are you supposed to find the monster?

The Guildleave will show you the position of the enemy on the map. You can use it to locate the mob with ease.

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Q. This is pretty over talked about now, but FFXIV has great graphics.

It’s still undergoing development. This is only a rough version of it so far. Right now in game things are quite simplified in the distance, but in reality even the farthest trees would be completely visible and detailed, unlike how they are right now.

(He starts to kill a dodo here)

The auto attack system was adapted from FFXI to FFXIV, but also now you need to select each skill that you want to attack with. This will give way for a more customized selection of techniques and attacks for a more personalized combination of attacks for players.

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Q. What are the command icons in the bottom bar here?

They are called “Action Commands”. This interface is still temporary though and will likely change. In FFXIV you can take out your sword anywhere you would like just like in In FFXI; you could take out your sword even if there were no monsters and run around like that.

(He kills more dodo one by one)

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Q. Please tell us a bit more about the Action Commands.

You see below that slide(?) abilities are set by default. You can set up abilities for commands and they will be registered on the gauge at the bottom. There are two gauges; one for the left hand and one for the right hand. For example, there is a shield in his left hand, so the left-handed gauge has shield commands registered to it.

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Q. Is the command quickly carried out?

The commands registered on the "Action Gauge”, or gauge, are simple to engage and work at the tap of a button. In addition, the “Power Gauge” will affect the power and accuracy of the attack you choose. On the right of the screen is the “TP”. The TP gauge’s level will also affect the skill's. That’s why you have to make sure that your TP is full before battle.

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Q. So the TP accumulates based on the attacks of the character and the attacks the character receives?

Exactly, just like FFXI.

(Tanaka uses a special sword skill called “Red Lotus”)

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Q. That attack looks familiar! *laughs*

Lettuce *laughs*

The Red Lotus is a FFXI special skill. Players call it “lettuce” in Japan.

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Q. Is magic also going to be down in the command bar?

Whatever weapon you equip will change the commands you have. For example, I have a sword equipped now, once I equip a staff the commands automatically changes to magic ones.

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Q. How about acquired skills? Are they also going to be with the action commands?

No, you can’t learn techniques and skills without a weapon.

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Q. Can this action command contain large numbers of commands?

Only 10 ability action commands can be set up right now. The abilities on the action command are fully customizable, however.

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Q. So this is what you meant by a different kind of play style?

Yes!

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Q. What is the reason behind this kind of battle system?

Firstly, compared to auto battle, this battle system has more room for customization and strategy. Commands are personally chosen by the player. In FFXI, because of the jobs, partying was a necessity. Depending on the circumstance in FFXIV, I can either go solo or join a small party.

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Q. How about action commands like emotes?

Emotes (emotional command), right? The emotes on FFXI were brought about by text commands. In FFXIV, it’s also available in the graphical user interface. Beside the item bag there’s a mark for them.

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Q. saw in that presentation how awesome the emotes are. Can I also use them in battle?

No. *laughs*

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Q. Going back to the interface topic, the resolution will be raised in the next release obviously, and would it be easier to see the information on the screen like status and chat? For example, the status of party members will be shown?

It will be displayed in the center right part of the screen. As a matter of fact, the layout is also freely customizable by the user using the mouse. You can also specify the size and number of lines in the chat window. You can play with your favorite layout.

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Q. Player perspective?

It’s not really new, it will be based on the third person perspective, shoulder to shoulder camera. It is also changeable.

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Q. At present how much of the game is complete?

The game is only around 40-50% complete at this stage, and the alpha here pretty much has everything removed that isnt essential to displaying the Guildleave system. The focus here at GamesCom was to show the Gildleave and how it works as well as delivers quests. The initial quests shown here are faily easy taking only around 15 minutes but this isn't how it will always be. There will be quests with different levels of difficulty and time requirements. On top of this, there will also be monster all over trying to get in the way of your missions!

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Q. Was the main focus so far in development on combat then?

Currently the most advanced part of the game is certainly the graphics and there are many changes that will happen before the release date. I know that showing off an incomplete game can draw criticism from disappointed players, but I how that it can also get praise for how far along FFXIV has come. We plan to show off portions of the game as we continue to develop it.

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Q. Will Japan have its chance to play a demo as well?

There may be a playable version that users sign up to try out in Japan sort of like a giant focus group. Players will be added gradually, and once the game is more polished and we have a solid base for the users then we will initiate the open Beta.

The fruits of our labor are finally coming to bear, and the development team is working hard to get the game ready. We're planning to let everyone get a shot at a playable version like we have done here in Germany, so please look forward to it.

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Source: FFXIVCore

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